Q&A

Ever since Slashbot hit the blogosphere and Youtube a lot of people have been asking questions about the project. We have especially loved reading the comments on Youtube, very entertaining. Below are responses to some general questions we have received. If you have more questions, we’d love to hear them. Just leave a comment!

How does Slashbot work?
There is a post in the blog that describes our approach but the concept is as follows. The “notes” to be played are the brightest images on the screen. This means we can look at a black and white (actually grayscale) version of the video and observe “notes” very easily. The brightness of a pixel is defined by a voltage between 0V(black) and 1V(white). By using NI LabVIEW to observe the waveform of the video signal, we monitor specific pixels on an individual line of video. When a “note” crosses that line, we see a spike in the signal’s voltage. Depending on where the spike occurred in the waveform, we can determine which note needs to be played by the robot.

How long did it take to make Slashbot
This was a semester long project that began in January 2008. Our team would work on Slashbot two days a week for about 4-5 hours each day. We had a working design after a couple months. We then spent a month tweaking and improving the overall design and performance. So in all, it took about three months from design proposal to fully functioning.

Why use the robot to press the buttons? Wouldn’t it be better to wire a signal directly to the controller’s electronics? You could probably achieve 100% that way.
This is a valid question. From a purely performance standpoint, wiring control signals directly to the game would likely have improved the system’s accuracy. However, there are already existing solutions that implement this approach. It was very important for us to create a system without hacking the game controller. We wanted our robot to have a human element to it. By physically seeing the buttons being pressed, someone watching could more easily relate to Slashbot. We wanted to blur the lines between man and machine. Plus, it is REALLY cool to see the actuators firing at break-neck (or “break-guitar”) speed!

Can you make it play “Through the Fire and Flames” on Expert?
This is by far the most common request. For those unfamiliar with Guitar Hero 3, “Through the Fire and Flames” by DragonForce is notoriously the game’s most challenging song. It is extremely fast and includes intricate solos lasting several minutes.

To answer the question, YES! We can make Slashbot play TTFAF and have done so. At our project demonstration day at Texas A&M a worthy challenger played against Slashbot. The robot finished with 68%.

So what’s the problem? Many have speculated that the actuators would not be fast enough to react to the incredible speed of the song, but this is not the case. The problem lies in the “note” detection software. Our algorithm currently has difficult differentiating between long strings of the same colored note and the long bar that appears for held notes. For the long strings of notes, Slashbot will strum on just the first note because the video signal is very similar to that of a held note. We are working to improve this.

Can Slashbot use Star Power or the whammy bar?
Slashbot does use Star Power. The game allows two ways to activate Star Power, by lifting the neck of the guitar or by pressing the “Select” button. We have mounted an actuator above the “Select” button. Its fires roughly every 10 seconds. There is no effect from pressing “Select” unless Star Power is available. As for whammy, we have the software implemented to handle it, but have yet to attach a motor to move the bar. We may eventually add this feature.

What does the future hold for Slashbot?
The main purpose of Slashbot was to complete our requirements for our Electrical and Computer Engineering degrees. That has been accomplished. We have been asked to demonstrate Slashbot at some public appearances, details TBD. We may make some improvements and will post any news here on the blog.

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9 comments so far

  1. Hooper on

    So what grade did you guys get on your project? 🙂

  2. slashbot on

    We got an A!

  3. Casey on

    Have you tried turning on the hyperspeed cheat for better note accuracy? It would seem with the notes spaced farther apart the detection software would have an easier time picking them up. Hyperspeed, while a cheat, is the only one that is ‘legal’ for use in online play and tourny play.

  4. Ryan on

    Just an idea for note detection. Have two points where it reads the notes, one farther up teh fretboard and one where you need to strum during the game. For the first note you find how long it takes a note to get from 1 zone the the next. Then you have it use that time in correlation with the readings from higher on the screen. That way you dont have the flame effect from notes being hit messing it up.

  5. Blair on

    Just to tell you guys that I love this project and realy youve been an insperation to me – now i realy wanna get on an electrical engineering course (always wanted to now I “REALY” wanna) Well done on the A.

    Love the basic idea

    how much did this cost to make?

  6. anonymous on

    how much did it cost to make slashbot?

  7. guitar hero on

    Have you tried turning on the hyperspeed cheat for better note accuracy? It would seem with the notes spaced farther apart the detection software would have an easier time picking them up. Hyperspeed, while a cheat, is the only one that is ‘legal’ for use in online play and tourny play.

  8. […] (linked from the Make video page) explains most of it, although not in a huge amount of detail: Q&A Slashbot: The Guitar Hero Robot Torben __________________ Curiosity was framed. Ignorance killed the […]

  9. Learn to play the Guitar on

    Great work… I wish you good luck guys… the Slashbot looks powerful. I’m not an engineer but you’ve given me some pretty cool ideas to start a business… thanks dudes.


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